A crane swings a floor on a cable. Land it dead centre and residents parachute in, your streak climbs and the tower stays plumb. Land it badly and it leans — and every floor after that is harder, because a crooked tower sways further and the block you're aiming at will not sit still.
The block falls dead straight down, keeping the angle it was hanging at. Nothing drifts, nothing cheats. The difficulty is that the thing you're aiming at is swaying — and how much it sways is entirely your own fault.
Dead centre fills the streak meter and residents parachute in. Four in a row earns a balcony floor that houses twice as many people.
An off-centre floor leans the column and shoves it sideways. The next block has less to land on, because the half hanging over nothing can't carry anything.
Stack too far over one edge and the tower does what it should. Every floor above the break tears off and lands in the street.
The campaign. Contracts with placement rules, five classes of tower, and districts that open as the board fills.
One tower, as high as you can take it. Noon to midnight, and the wind starts to matter around the fortieth floor.
Sixty seconds. A perfect drop buys two more; a miss costs five. Precision literally is the clock.
Two players on one phone. The screen splits and the top half turns around, so you can sit opposite each other.
Finished buildings get placed on a five-by-five grid, and each new contract comes with a rule about what it must be built next to. Blue residential, red commercial, green office, gold luxury — and a Mega Tower that has to be hemmed in by all four, so you'll only ever fit a couple. Fill all twenty plots and somewhere new opens up.
The blocks, the crane, the skyline, the little people under umbrellas — all generated pixel by pixel at launch. There are no image files in the app.
A small synth builds the thuds, the sparkles and an eight-bar chiptune loop when the game starts. No audio files either.
Falling blocks are hand-integrated so landings are fair; the column is a damped oscillator; only debris and collapses use a real physics engine.